This turn placed one piece in your own store, and 2 pieces on your opponent's side. If you return 5 to start with, it will result in the following position: Each turn you need to return an integer from 0 to 5 of the cell you wish to empty. This is the starting position, with the array's index numbers above and below: It will contain the number of pieces in each cell. You will be given an integer array board with 14 cells in it from 0 to 13. The winner is the the player with the highest combined score. The game consists of 2 rounds, so each player can go first. The goal of the game is to get the highest score by getting the most pieces in your store. * This rule is for a variety of Mancala used in the current challenge. The other player moves all remaining seeds to his store, and the score for each player is the number of pieces in his store. Each player has a 'store' to the right side of the Mancala board. Next, four pieces - marbles or stones - are placed in each of the 12 holes. If you don't have a Mancala board handy, an empty egg carton can work. When one player no longer has any seeds in any of his/her cells, the game ends. The Mancala 'board' is made up of two rows of six holes, or pits, each.(Note that the player's own piece is "captured" even if there are no pieces on the other side.)* Download Article Your Mancala is the big basin to your right. Each player starts off with a total of 24 stones or beads. This means there should be four stones in each cup. Download Article You have 48 stones total and 12 cups. If the last sown seed lands in an empty cell owned by the player, both the last seed and the opposite seeds (if there are any) are captured and placed into the player's store. 1 2 Start by placing four stones in each small cup.There is no limit on the number of moves a player can make in his/her turn. If the last sown seed lands in the player's store, the player gets an additional move.Moving counter-clockwise, the player drops one seed in each cell in turn, including the player's own store and his opponent's.* On a turn, the player removes all seeds from one of the cells under his control. Players take turns sowing their seeds (the pieces).His score is the number of pieces in the store to his right. Each player controls the six cells and their pieces on his/her side of the board.At the beginning of the game, three pieces are placed in each cell.The player captures the 4 seeds and ends his/her turn. The last seed falls in an empty house on the player's side, with seeds in the opposite house. The last seed falls in the store, so the player receives an extra move. The player begins sowing from the highlighted house.
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